And these single-player segments are voiced, have cutscenes and dialogue choices, companions and romances. Single-player story experiences within a massively multiplayer world - a kind of dual-aspect game. That is why SWTOR has always included long, winding storylines for each character class right from the beginning of the game. SWTOR has always understood a good chunk of people want to play it because they want a Knights of the Old Republic experience, not because they're mad keen on grouping up with a load of strangers. Everyone else can chuff off, and I love that Star Wars: The Old Republic gets that. It's not that I hate other people, or that I'm zealously role-playing a Sith Lord who hates people (though I am a Sith Lord who hates people), it's just I want to be the only hero in my Star Wars story, thank you. ![]() ![]() ![]() I really enjoy not playing with anyone else in Star Wars: The Old Republic, which seems like a horrible thing to say given it's a massively-multiplayer online game, but it's what I've always done.
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![]() ![]() Plotocol Support made it possible to connect with 1.12 even with 1.13 server, but the plugin did not work with the following error. So they see theirselves as the entity but nobody else does. Removing the moreplayermodels.entities permission from players still allows them to turn into entities on their client, but it wont be updated to players anymore. To prevent people from seeing 'secret chats' in chatbubbles, set the EnableChatBubbles to false in the config file.
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